A comemorar os 71 anos da invasão da Normandia, a preparação para o grande dia:
Category Archives: Wargames
…the scots never lost a battle…
It was a normal rainy day and we’re doing normal things with our lives…in the highlands.
Suddenly, in the line of horizon, a warband, they come treacherous… and from them lines and enormous “haggis”…cross lover… sun of a dog… came out defiant.
He cry for a duel of champs.
And so it began,,,
From our lines McMorg advances…
The champs met at the center of the field and the bastard “haggis” with a treacherous coup wounded McMorg twice.
McMorg stood up and call him bad names…and for our surprise the “haggis” run back to call his friends.
And like a storm they came on us. They are endless like the herd of sheeps of old Loops the Normand Bastard.
Our line tightened up, shoulder to shoulder to brace the impact.
But they don’t run to us, in Scottish way, they advance behind a shieldwall.
– What’s that? – Cry Fungus – we never fight hiding behind shields. – Herd of Haggis…-
Them leader, the “great haggis”, shield himself with his man and order the advance from behind…
They clash in our line…ignoring our leader the “great Haggis” and his man go for our heartgard…few in numbers, and kill them all. Like true Scots they fall fighting and taking a lot of enemies with them. With a cry our warriors charged them to revenge the comrades and finished them misery, but is a trap…new, fresh enemies come to the fray , endless enemies…
We prepare for sell our lives and McMorg step out of our line to make a final stand and die like a brave highlander in single duel. The” great Haggis” is treacherous and bring his heartgard with him to the fight
McMorg fight surrounded by enemies and…With 6 nasty bloody scratches, and inflicting 4 horrible hounds in the Haggis he survived.
the haggis and the scots
scots warriors The endless herd of haggis
The and of god pointing the great Haggis
Here you see the Scots heartgard Here you don’t
So… for history… to be told… (In the highlands any way…) and songs to be written…
“They come to kill our leader and they failed… They come to conquer our land and slave us all and we still here (fewer) free scots in the highlands… but free…
now they know… we are highlanders of clan McMorg, they have to kill us all to claim victory.
…the scots never lost a battle…
Halloween Zombie Night
With a huge delay and with a big apologise to all, I finally post the story of a scary night at the club. What is the best to the Halloween night? Shore Zombies and Nazis, to take all a good and peaceful night.
The story: With the end of the war a German scientist discover how control and take to live hungry and bloody Zombies. And a lot more abominations. A coalition of English, American and Russian allies launch a operation to try capture or kill, (best choice) the mad scientist and of course learn is secrets. To try this they have a very new and secret arsenal until now hidden in the deepest Devonshire caves. Heaven the little Hans of Freiburg is involve in the operations. We use the Rules of Engagement WWII rules, with some alterations and news made by master Toni. To him tanks to a very pleasant games night.
The table
The bridges
Rocket ready to the scientist, if he need
Hanging of resistance members at central square
General Overview
The famous Von Pombeiro, German Propaganda report
Ally advance
Zombies at cover?
Zombies take the village
British paras at advance
The Americans with they new toy
Indiana Jones
First turn ends
Assault to the trenchs
Zombie City
Sherman Invictus and American paras taking the village
Great city fight
General Overview at 5th turn
After a unstoppable ally advance the Germans bring some huge reinforcements
Smoky German Walker after heavy fire from the Russians
Captain Haddock
Indy against Zombies!?!
The ally advance through the bridge
General Overview when the allies only have 2 more turns
Last stand zombie!
The laboratory
clean up of the Last dark agents
The escape of the mad scientist. He die in the last turn with the last bullet, a movie scene to end the game.
Halloween Zombie night
Com um atraso impressionante e com um pedido de desculpas gigantesco aqui fica a história de uma noite assustadora no club. Nada melhor que Zombies e Nazis para tirar o sono aos mais sensíveis.
A história passa por um cientista alemão que no final da 2ªGM descobre como controlar e trazer para a vida Zombies assassinos e vorazes. Para além de uma parafernália gigantesca de outras abominações. Os aliados Ingleses, Americanos e Russos, sabendo deste facto lançam uma operação para tentar matar e descobrir os segredos do cientista. Usando para isso as suas armas mais secretas e até aí escondidas nas profundezas de bases secretas algures no Devonshire. Até o pequeno Hans se viu envolvido na disputa pelo laboratório do cientista. As regras usadas foram as de Rules of Engagement com algumas alterações e novidades do mestre Toni. Obrigado ao Toni por ter proporcionado uma noite de jogo fantástica.
A mesa
As pontes
O foguetão para a fuga em caso de necessidade
Enforcamentos de resistentes na praça central
Panorâmica geral
O famoso repórter de guerra Von Pombeiro
Avanço dos aliados
Zombies em cover?
Os Zombies tomam conta da vila
O avanço dos paras Ingleses
Os americanos com o seu novo brinquedo
Indiana Jones
O final do primeiro turno
Tomada de assalto das trincheiras
Zombie City
Os paras americanos ao assalto da cidade com o Shermam Invictus
Grande city fight
Panorâmica ao 5º turno
Após o imparável avanço aliado os alemães aparecem com reforços de peso
O Walker alemão a deitar fumo depois dos russos o metralharem sem piedade
Capitão Haddock
Indy contra Zombies!?!
O avanço aliado pelas pontes
Visão geral quando faltavam 2 turnos para o final
Last stand zombie!
O laboratório
Limpeza dos últimos agentes das trevas
A tentativa de fuga do cientista. Morto no último turno, com o último tiro, cena de filme!